What if your World of Warcraft character had a conscience? At it’s core, Legend of Piket takes the user experience of playing World of Warcraft, and flips it around. It can be considered role-playing or fan fiction, however the role is derived from actual events. When you explore new areas, kill “x” amount of creatures, run through an instance, or even create a new character, how does it effect this digital persona that you’ve brought to life?
This is what Legend of Piket is about. We all know it’s a game, but what if it wasn’t? First of all, you, the user and creator could be perceived as “god”; invisibly creating and destroying, bringing life into your digital persona, and guiding him through the land. This also means that you, in effect are also the “soul” of your character. When you decide you’re bored of your mage, that mage is unconcious. When you start up a new character, be it Horde or Alliance, your digital persona is reincarnated as that character.
This provides some interesting elements that have repeatedly cropped up in Legend of Piket. For example, in “A Little Help from Ollo“, Piket receives a letter and some gold from someone unknown to him by the name of “Ollo”. Taken out of context we all know Ollo is an “alt”; a level 80 mage that I’ve grown bored playing. Piket does not know this, however. He also doesn’t know that in an earlier life he was Ollo.
What if your World of Warcraft character had a conscience?
Playing through the game while keeping this in mind, repetitious elements seem to present themselves. There is always a force fighting over power, and it is always up to you and a group to stop it. No matter where you go in the game, there are always “NPC’s” standing around statically, with a task for you to complete for them. When you do these tasks you get experience and eventually “level up”. These elements are what makes WoW fun for us to play, but how does it affect your characters thoughts, or how he views himself or his world?
Piket was eager to help out at first, but he has grown accustomed to this pattern. He quite likes that ”rush of energy” which happens periodically throughout his life. He likes it so much that he is willing to do more tasks and kill more monsters to feel it again.
After many levels, you kill countless creatures and other humanoids. Again, this is just a fun element of World of Warcraft, but to Piket it is real. Say throughout your lifetime, you’ve literally killed thousands of animals, and thousands of other people. How would that affect you personally, and what if millions of others were doing the same?
That is the perspective that Legend of Piket takes. In a condensed, catch phrase, you could call it “Real Time Fan Fiction”.
